Last Minute Conference + More Soon

Hey Guys,

I know we’ve been absolutely lame at doing updates recently but we’ve been hitting it hard to get Overruled! the best it could possibly be and to be honest it’s all thanks to you guys. You’ve allowed us to take a game we love and make it ten times better.

We will be coming out with a new update and a new dev blog very very soon.

In the mean time I’ll (Aj) be talking at the Student & Indie Conference at Staffordshire University next week (October 22nd) so look forward to seeing everyone who is there.

Thanks,

Aj

The Big Fix Before The Big Content Update

Hey Guys,

So those of you that follow our social media sites may have seen us talking about the lack of updates for the past couple of weeks. For those that didn’t, we’ve basically been trying to make the game better. Not just reduce the bug count but genuinely take on feedback we’ve had for ways the game can be improved. This has ranged from run speed, to jump height and more. So we’ve split this massive update into 2. This week is the “Big Fix” this contains a load of bug fixes, game tweaks and small features. The next update will come with more cards, more game modes, more single player content and more multiplayer maps and it is coming soon (probably next week). So for now here is the changelog for today’s update:

 

Features
 
FEATURE: D-Pad Now Supported
FEATURE: Support for Azerty keyboards
FEATURE: Sessional win tally in lobbies
FEATURE: New loading screens with hints and tips
FEATURE: Kill/Death Spread After Each Match
FEATURE: Game types now shown on SP level select when level is highlighted
FEATURE: New loading screen /w character info
FEATURE: Hints and Tips on loading screen
FEATURE: Campaign guide at start of each SP level
FEATURE: Ability to return to level select from SP levels
FEATURE: Can now cycle through player indicators to show steam names

 

Tweaks
 
TWEAK: New run speed
TWEAK: Tweaks to jump speed/height
TWEAK: Players can’t jump as high when holding swagbag
TWEAK: Melee attacks do more damage
TWEAK: Bigger knockbacks on attack
TWEAK: New effects on combat
TWEAK: Hitting head on platform causes player to fall down
TWEAK: Reduced time on the menu tweens
TWEAK: Sounds now played when hill moves in KOTH
TWEAK: Sounds now played when player enters hill in KOTH
TWEAK: Headhunter suicides now award last living opponent who hit player the kill
TWEAK: Unlocking animation added to SP level select
TWEAK: Extra team up card added to default deck
TWEAK: Points now grow faster and bigger on HUD when obtained
TWEAK: Character animation overhaul to make animations smoother
TWEAK: Removed ability to parry 3rd (Strong) hit in combo
TWEAK: Smoothed combat animations
TWEAK: Can now hear only 1 SFX when collecting race flag
TWEAK: Player can no longer hold 3 overrule cards at once
TWEAK: Audio played when switching between characters in SP character select
TWEAK: Players now fall after hitting head on solid platform
TWEAK: Players can no longer fill hand with Overrule cards
TWEAK: General lighting tweaks to levels and projectiles
TWEAK: New impact effects for combat
TWEAK: Crappy looking corkboard graphic removed

 

Fixes
 
FIX: [GENERAL] All screens tween off/on
FIX: [GENERAL] Gametype timers now working correctly
FIX: [GENERAL] In-game pause screen brightness now consistent
FIX: [GENERAL] Improved pre-game loading
FIX: [GENERAL] Improved loading on mac
FIX: [GENERAL] Various fixes to disconnecting a controller
FIX: [GENERAL] Game now loads without internet connection
FIX: [GENERAL] Fixes to images in credits screen
FIX: [GENERAL] Small fix to shadow rendering on character select
FIX: [GENERAL] Mode lock card no longer travels to center of screen in edge cases
FIX: [GENERAL] VO no loner plays after settings menu closed
FIX: [GENERAL] Random SFX no longer plays at start of level
FIX: [GENERAL] Infinite swagbags no longer possible by playing swagbag card when no-one is holding the bag
FIX: [GENERAL] Big hand animation bug no longer appears
FIX: [GENERAL] Dlala logo now appears on mac
FIX: [GENERAL] Overlapping buttons on settings save prompt are gone
FIX: [GENERAL] Player now drops swagbag if killed by environmental death boxes
FIX: [GENERAL] Player no longer shown at spawn point just after death
FIX: [GENERAL] Missing font references fixed
FIX: [GENERAL] Suicides count towards death counts
FIX: [GENERAL] All MP only achievements have that in Steam description
FIX: [MULTIPLAYER] Player no longer able to play on their own by removing controller
FIX: [MULTIPLAYER] Buttons no longer appear through boxes on character select
FIX: [MULTIPLAYER] Fix to certain audio not getting paused when online
FIX: [MULTIPLAYER] No lobby found message will no longer appear in map select
FIX: [MULTIPLAYER] Inactive player message no longer carries over to Map Select
FIX: [MULTIPLAYER] Time out on connecting now longer hangs
FIX: [MULTIPLAYER] Will no longer see inactive message if readied up
FIX: [SINGLE PLAYER] Troll’s Turmoil V now displays correct score card
FIX: [SINGLE PLAYER] Various characters no longer clip boxes
FIX: [SINGLE PLAYER] “NEW HIGH SCORE” now localised into all languages
FIX: [SINGLE PLAYER] Missing collision from Troll Turmoil IV
FIX: [SINGLE PLAYER] Collision blocking platform Troll Turmoil I

 

Let us know what you think of the new update,

 

Thanks,

 

Dlala

THEY SEE ME TROLLING – Update 3 Released

Hey Guys,

So the new “THEY SEE ME TROLLING” pack has been released today. It contains:

Features

  • New character – Motherlover
  • New multiplayer map – Mum’s Bridge
  • New single player campaign – Troll’s Turmoil
  • 18 multiplayer Steam achievements now live

Tweaks

  • High scores now shown on single player level select screens
  • Level name now displayed on single player results screen

Fixes

  • Version control issue now resolved and back in game
  • Various geometry fixes to Indie/Judge/Bunny campaign levels

So it’s a more feature than fix heavy update. This isn’t because we think the game is perfect this is just because we have a week of smashing bugs next week, so expect quite a few fixes to be coming in the next two weeks!

Obviously this update is free for everyone with the game!

Thanks guys,

Aj

Joypad Party, EGX London & We’re Sorry

Hey Guys,

So we’re super excited to announce that we’re going to be at 2 upcoming events! The first is the Joypad Presents: Super Warehouse Gaming Party on the 13th September (http://www.ovalspace.co.uk/events/view/joypad-presents-super-warehouse-gaming-party-extended-play-edition—evening-session/) and the second it EGX London at the end of the month. Both will be with our beloved Overruled! We would love to see as many of you guys there as possible and we might even have some freebies!

Also we wanted to apologise we know that the last update we did caused some of you guys to be having issues connecting to each other. We assure you that this didn’t come up when we tested it or we would never have launched. We are working on a hotfix at this moment to roll out, once again we are sincerely sorry! You guys are priority number 1 to us!

Thanks,

Dlala

New Update – More SP Content + Some Fixes

Hey Guys,

A new update has just gone live for Overruled! (BuildID: 367426) Contains the following updates:

Features

- New single player campaign (Bunny’s Test)

Bug Fixes

- Judge’s Justice VI now says VI instead of 6
- Changed point boundaries on Judge’s Justice II
- Fixed issue with game rendering in top corner on first load
- Fixed issue with host being left on map screen on their own
- Fixed issue with game being run without Steam
- Fixed issue with advanced settings being reset
- Fixed issues with client leaving and host leaving locking on map screen

Thanks,

Dlala

Draw-A-Character Winner 2

Hey Guys,

So it’s time for our second winner of the Draw-A-Character competition!

WINNER #2 – JUDGE MENTAL (by Mark)

Judge

So released today as a free update to the game was the ‘Justice’ pack. This includes Judge Mental, Halls of Just-Ish Multiplayer Level, Judge’s Campaign and the Mode Lock change em up card. Here’s the Judge’s avatar from the game:

Judge_Avatar

Massive thank you to Mark but you left no contact details. If you were the wonderful artist that inspired the Judge character please get in contact.

If you’d like to make suggestions or send us pictures please head over to the discussion boards here:

http://steamcommunity.com/app/297740/discussions/0/41973821344839685/

Thanks guys,

Dlala