Super Awesome Interactive Trailer

Hey Guys,

So the awesome guys and gals at Maverick Media (http://www.maverickmedia.co.uk/) have made a super cool interactive trailer for Overruled! We’ve embedded it below.

Thanks guys,

Aj

The Game Is Delayed a.k.a Why We Suck

**WARNING** Language and Content Not Suitable For Younger Viewers **WARNING**

**WARNING** Language and Content Not Suitable For Younger Viewers **WARNING**

Come Play @ MCM Comic Con in London

comiccon

We’re very excited to announce that we will be showing Overruled off at the wonderful MCM Comic Con, London all next weekend (Fri 23-Sun 25). Please stop by and play the game would love for you guys to check out the new build!

Hope to see you there!

Aj

Production Update – Milestone 1 Done onto Milestone 2

Hey Guys,

Thought I’d give you guys a little update from the production side of things. So as you can see MS1 is done:

MS1Done

So it’s time for us to move onto MS2:

MS2

Still more to go up on the board and whilst it seems like less the tasks that are there are a lot more work at times!

Also a very high chance we might be looking at an online beta in between then and now!

Thanks,

Aj

Aj in Edge Magazine

Hey Guys,

So if you go pick up the latest issue of Edge Magazine you will see me (Aj!) discussing VR:

WP_20140516_11_11_49_Pro WP_20140516_11_14_11_Pro

In stores now!

Thanks,

Aj

Our next step – Dlala with Team17

Hey Guys,

So wow. This is a blog topic I never imagined I would be writing in a 100 years. We have officially signed with Team 17 to publish “Overruled!”. To say we haven’t quite come to terms with that yet is an understatement. A lot of people like to fake stuff to suck up, like footballers who have been “fans since they were kids” of every team they play for. With us we don’t need to bullshit. Its simple, if there was no Worms there would be no Overruled! Ignore the countless hours spent playing it as kids and focus on present. Our last week working with Microsoft we played so much Worms: Armageddon that the office got fed up with the laughter. There are numerous pictures of us holding worms toys with big grins on our faces and nearly every interview we did at Rezzed we mentioned Worms. This is a massive moment for us.

From a “business” side, Team 17 are the best partner we could have dreamed of for the game, they know the market and they have the developer support network to help us push the game to new heights. From a personal perspective I met Debbie at the first talk I ever did and have stayed friends since, she has always been there for Dlala and I trust her with my studio more than I trust myself. Its also awesome to be partnered with friends like Clarky, Kel and Beth who have been giving feedback and support on Overruled from the first ugly prototype.

I apologise that this seems like an emotional stream of consciousness but reality is that’s exactly what it is. Craig and I had a good half hour of sitting in silence on web chat when we realised the reality of it.

Thank you to everyone thats supported us this far and thank you for sticking around for what’s to come.

Thanks,

Aj

We Do Work Too…Sometimes

Hey Guys,

So thought I’d just do a little post on the actual status of the project. So we have our first post-expo/pre-release milestone approaching and that is Friday May 16th┬áso I thought I’d let you guys see what’s on the board for MS1 and how we’re doing:

EditedPost

(For the record that is ‘SwagBag’ not ‘SlagBag’)

The project is really coming together and don’t you worry about some of those green tick light columns that will all be coming together in a wonderful batch of completeness over the next couple of weeks.

For those of you that tuned in last night you got a taste of some of the new cards and new game types (when they weren’t breaking) and we really hope you enjoyed watching them as much as we have enjoyed making and playing them. We’ve got lots more in the pipeline and probably even some more than this for the first release!

Thank you guys for your continued support we really appreciate it!

Thanks,

Aj

Twitch Live Now

Hey Guys,

We’re just about to go live with a quick test.

So first questions you might have will include:

- Why is this build uglier then last time?

- Why are there less characters in this build?

- Why are levels built out of rectangles?

So the answer to all of these questions are that what you seeing is our test build, this is effectively a prototype of our production game. We are effectively making some decisions on new game modes, new cards and new levels tonight and we thought we would get you guys to be part of the process!

So please come and join us!

http://twitch.tv/dlalastudios

Thanks,

Aj