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WELCOME TO DLALA

Over a decade, and counting

An independent games studio that has spent over a decade working on everything from our own creations to the biggest IP on the planet. We are a creative-driven team, whose heart lies in combining our trademark artistic approach, with our robust technical knowledge, to produce quality games. 


From our origins of starting in a garage, to redesigning Mickey Mouse and Friends, the last decade has taken us beyond our wildest dreams- and we can't wait to show you where we go next!
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DISNEY ILLUSION ISLAND

Monoth Awaits...

Join Mickey Mouse, Minnie Mouse, Donald Duck and Goofy, on a brand new adventure! Journey through the mysterious island of Monoth to recover three mystical books, from the thieves who have stolen them, and save the world from disaster!

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GAMES AND CULTURE

OUR GAMES

We've spent over a decade creating games, big and small, each holding a special place in our hearts. From Mickey & Friends to Battletoads (2020), all the way back to our first projects, like Janksy and Overruled! We are proud of our history, and can’t wait to make more!

LIFE AT DLALA

Making games we love, for people to love, with people we love. A lot has changed since the company was founded in 2012, but that core belief has never wavered. We've been honoured to be recognised, multiple times, as a Best Place to Work and we do everything we can to ensure that this rings true everyday.

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CLIENT TESTIMONIALS

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“Every day I was able to witness their incredible dedication to the task of bringing back Battletoads for a brand new audience.”

Paul Cunningham

Partnerships Manager

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“Few studios blend technical and tools discipline with a playful and thoughtful approach to design. Smart, insightful, with the right amount of crazy to make the project sing.”

Christopher Nicholls

Executive Producer

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“I’ve known and worked with Dlala since 2012 and have continuously been impressed with their tenacity, creativity and determination in making the best games possible that seek to buck the trend of the big budget AAA titles”

Andrew Webber

Emerging Developer Audience Lead

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“ Unlike some studios I have worked with, everyone on the team regularly gets together to play the game – to better understand the customer experience, identify bugs and balance the gameplay."

Gareth Rogers

Senior Quality Lead